Getting Started¶
Everything you need to go from a cold engine to a running, tunable one.
What Engone is¶
Engone is a modular, realistic engine and ECU simulator. You assemble an engine from real components — block, crank, pistons, head, cam, intake, exhaust — and the simulation derives its displacement, compression ratio, inertia, and breathing from those parts. A real-style ECU then runs the engine: estimating air mass, metering fuel, timing the spark, and managing idle and limits. Engone simulates naturally aspirated petrol engines — an inline-4, a V8 and a V12 are included — with a built-in dyno, a full thermal model, and component wear and damage.
The three engine bases are an I4 1.8 L DOHC, a V8 5.7 L OHV, and a V12 4.7 L DOHC.
Why it's organized this way¶
The wiki mirrors how the ECU actually works, split into seven categories:
- Fuel — how much fuel, and when.
- Ignition — when the spark fires.
- Sensors — the inputs the ECU reads.
- Engine Setup — the hardware you build.
- Outputs — what the ECU controls.
- Engine Health — wear, damage, temperatures, and warning lights.
- Reference — terms, troubleshooting, and background.
Read these first¶
- Interface Overview — find your way around the framed UI.
- Starting an Engine — the cold-start sequence, step by step.
- Controls — the full key map.
- Scenarios — five short guided problems that teach the basics.
- Options & Units — change units, wear rate, and warm-up speed.
- Editing Tables — select, change, and smooth cells in the tables.