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Getting Started

Everything you need to go from a cold engine to a running, tunable one.

What Engone is

Engone is a modular, realistic engine and ECU simulator. You assemble an engine from real components — block, crank, pistons, head, cam, intake, exhaust — and the simulation derives its displacement, compression ratio, inertia, and breathing from those parts. A real-style ECU then runs the engine: estimating air mass, metering fuel, timing the spark, and managing idle and limits. Engone simulates naturally aspirated petrol engines — an inline-4, a V8 and a V12 are included — with a built-in dyno, a full thermal model, and component wear and damage.

The three engine bases are an I4 1.8 L DOHC, a V8 5.7 L OHV, and a V12 4.7 L DOHC.

Why it's organized this way

The wiki mirrors how the ECU actually works, split into seven categories:

  • Fuel — how much fuel, and when.
  • Ignition — when the spark fires.
  • Sensors — the inputs the ECU reads.
  • Engine Setup — the hardware you build.
  • Outputs — what the ECU controls.
  • Engine Health — wear, damage, temperatures, and warning lights.
  • Reference — terms, troubleshooting, and background.

Read these first

  1. Interface Overview — find your way around the framed UI.
  2. Starting an Engine — the cold-start sequence, step by step.
  3. Controls — the full key map.
  4. Scenarios — five short guided problems that teach the basics.
  5. Options & Units — change units, wear rate, and warm-up speed.
  6. Editing Tables — select, change, and smooth cells in the tables.

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