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After-Start Enrichment

A decaying boost of fuel for about a minute after the engine catches, to cover wall-wetting before the intake warms.

What it is

The moment the engine starts running on its own, cranking enrichment ends — but the intake is still cold and wet. After-start enrichment bridges that gap: it adds a percentage of extra fuel that decays over roughly 60 seconds to zero.

Two things shape it:

  • Initial amount — set by coolant temperature (ECT) at the moment of start; colder starts begin with more.
  • Decay — time-based; the boost tapers smoothly as the seconds pass and the intake warms.

Why it matters

Right after start, a lot of commanded fuel still condenses on cold intake walls (wall-wetting) rather than reaching the cylinder. Without this layer the engine would lean out and stumble in the first several seconds of running — exactly when it's most fragile.

  • Too little → the engine sags or nearly stalls just after catching.
  • Too much → it runs over-rich and rough for the first minute, possibly fouling.

How to tune it

Tune by feel in the first minute after a cold start. If the engine catches cleanly then stumbles a few seconds later, raise the initial amount. If it catches and runs rich/rough before smoothing out, lower it.

Rule of thumb

Cranking gets it to fire; after-start keeps it alive until warmup enrichment takes over. Tune them in that order: catch first, then stabilize the first minute.

In the game

The after-start curve is on the Fuel page. Its live multiplier visibly decays toward 1.0× over the first minute — watch it alongside the coolant temperature.