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Cylinder Head

Where the engine breathes. Port flow and valve size set how much air gets in, which is the biggest single influence on VE.

What it is

The cylinder head carries the valves and ports through which the engine breathes. Its tuning properties: port flow coefficients, valve sizes and valves per cylinder, combustion efficiency, and a head type spanning from mild commuter castings to full race heads. Better heads flow more air and burn more completely.

Why it matters

  • Breathing → VE — port flow and valve area are dominant inputs to volumetric efficiency. A head that flows well lifts the whole VE curve, especially up top.
  • Combustion efficiency — a better chamber burns more completely, and a good head tolerates more advance and a leaner mixture before knock — it effectively raises the knock limit.
  • Valve float — every part has a hidden RPM ceiling. Past the head's limit the valves float: VE collapses and the head is damaged. Engone doesn't print the limit — you find it by pushing, so don't set your rev limiter past what you've tested.

How to tune it

The head is one of the most effective power upgrades because it raises VE directly. Match it to the rest of the build: a race head's high-RPM flow only pays off with a cam, intake, and exhaust that can use it, and injectors sized for the extra air.

Rule of thumb

A better head raises VE and buys timing/lean tolerance — but it shifts the engine's character upward. Pair it with breathing hardware tuned for the same RPM band.

In the game

Head selection is the CYLINDER HEAD dropdown on the SETUP page. It changes the engine's real VE and the knock/advance behavior. Re-tune the VE table after a head upgrade — the table is now stale — and check the injectors can supply the extra air.